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Diploma in Game Development

  • Press Start...

    This lesson teaches students the definition of a game. Students will be shown various examples and they will be given the opportunity to guess if it is a game based on the definition of a game. We will cover the roles of the Game Designer and Game Programmer and students will learn how much goes into making a game. At the end of the lesson, students will be tasked with thinking of a game idea (new or existing).

  • Genres in General

    This lesson covers Game Genres and how they are classified. Students will learn the main game genres and how they are defined. They will then be able to identify the genres of existing games. They will also be able to classify the genre of the game idea they thought of in the previous lesson. At the end of this lesson, students will be able to create new "compound genres" by combining different game genres.

  • Discover Design

    Students will learn about the various techniques used in Game Design. All the forms of inspiration and planning will be made apparent to them in an overview fashion. By the end of this lesson, students will have made a basic game design from the idea they came up with in lesson 1.

  • Let's Talk Teams

    This lesson explains the importance of working in teams when making games. Students will learn the different kinds of teams and how they communicate with one another to make games. Students will also have to think about the kind of team they would like to work in and what role they think would fit them best.

  • Making Mechanics

    This lesson covers Game Mechanics. Students will learn the basics of Game Mechanics and how they differ from Game Rules. Students will be tasked with thinking of the mechanics involved in each of a few example games shown to them. By the end of the lesson, students will think of the mechanics they want to use in their game idea.

  • Disciplined Development

    In this lesson, we cover the Software Engineering Discipline and how it connects to Game Design and Development. Students will learn the best practices of the industry while taking their first steps down the path to a prototype of their game

  • Practice Prototyping

    Here is where students will test their prototype with people they know. They will measure the success of each of their prototype's mechanics and find any errors that exist in their design. They will plan any improvements and then modify their prototype accordingly. Students may repeat this process as many times as they see fit. Lots of repetition is recommended.

  • Game Engines Galore

    This Lesson shows students all the most popular game engines available (and some more obscure ones). Students will learn the pros and cons of each of the major game engines. By the end of this lesson, students will be familiar with the reason we will start off with the Godot Game Engine and will have learned how to acquire and install it on their computers.

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